(no subject)
Unbeknownst to Strike Group Alpha, a second group – Az, Eleanor, Fox, Remy, and Sloane – will have already been briefed separately by Eli. Led by Sloane, they will form Strike Group Bravo. During their initial briefing, Bravo will be told they are undertaking a similar zone control exercise. However, once airborne, their flight plan will change, and Eli will inform them of their true objective: to disrupt Alpha and prevent them from gaining control of the Hill.
In short, Bravo will enter the exercise as hostile elements without prior warning to Alpha. The exercise will therefore test:
- Bravo’s ability to rapidly adapt to a shifting objective.
- Alpha’s adaptability and ability to maintain cohesion when confronted with unexpected interference.
- The two most junior pilots' command ability under evolving circumstances.
- Group cohesion.
Including flight time, you will have 120 minutes to achieve your objective.
Good luck, pilots.
- The exercise takes place over a remote Pacific volcanic island arc stretching approximately 18 km, selected for its vertical complexity and thermal instability. The Hill zone is defined as a circular airspace within the arc:
- Radius: 9 km
- Maximum altitude: 22,000 ft
✈️ Note: Typhoon jets are capable of flying at an altitude of 55,000 ft; the height restriction of the zone is deliberate. Additionally, Typhoons can efficiently cruise at Mach 1.15-1.2 when loaded with weaponry (supersonic speed is >Mach 1, or >1236km/h), with max speeds of Mach 2.0 (approximately 2495 km/h).
To keep it simple: if the Strike Groups choose to cruise at a training speed of 900km/h, they will get to the location in approximately 40 minutes after departing Mnemosyne.
- Clean gun solutions (wherein a plane would be destroyed in real combat) are permitted.
- Clean gun solutions on the Hill Holder counts as success.
- The planes are fitted with Air Combat Maneuvering Instrumentation modules which interface with radar and gun targeting technology to determine how accurately and effectively a strike lands on target. These modules all speak to each other, and a targeted plane that has taken sufficient damage to be knocked out will announce the kill to its pilot and surrounding planes. No live rounds are fired; this is entirely digital.
- A valid kill requires:
✔ Proper attack angle
✔ Stable firing window
✔ Realistic gun range
✔ Defender has no plausible escape
✔ Sufficient damage taken on by the plane in real life scenarios
If the defender would realistically die: it counts.Remember: random dogfights and individual kill counts that don't lead to overall Alpha/Bravo disruption will not win the day here.
- The Hill Holder wins if they: retain control of the zone OR both strike groups lose cohesion within the allocated time frame, with both groups failing to reach their objective.
- Alpha wins if it:
- Forces the Hill Holder outside the zone and maintains pressure so they cannot re-establish control in a continuous five minute window; OR
- Achieves a sufficient clean gun solution on the Hill Holder such that in real combat, they would have been destroyed.
- Forces the Hill Holder outside the zone and maintains pressure so they cannot re-establish control in a continuous five minute window; OR
- Prevents Alpha from taking the Hill within the duration of the exercise; OR
- Causes Alpha to retreat/abort its run/achieves clean gun solutions on all Alpha planes.
- Leader: Apollo
- Pilots: Eren, Griff, Irina, Kit
- Objective: Dislodge the Hill Holder by gaining control of the Hill
- Leader: Sloane
- Pilots: Az, Eleanor, Fox, Remy
- Objective: Disrupt Alpha to impede them from achieving their objective
- Pilot: Nish
- Objective: Maintain continuous control of the zone. He may evade, bait, isolate, and reposition… whatever he needs to do to remain in control of the zone. Leaving the zone for more than 5 minutes constitutes loss of control.
Likewise rolls are probably best to kept simple e.g., 2d6, with highest team total wins. Pilots of seniority can roll with a modifier as previously discussed (+1 for every 4 years).
If you want to throw in some environmental factors, the volcano(es) can get involved too! Because sometimes, they... belch: 1d6 for environmental fun! e.g.,
Because this has the potentially of getting complex! on a Sunday night! we will try to wrap up by Monday PM and will roll where necessary for those who haven't been able to so we can get the results.

STRIKE TEAM BRAVO
Sloane
Az
Fox.
He remained (perhaps annoyingly) optimistic about Bravo's chances even after it became clear they weren't going to win.