🕺0 matches: This is a disaster. Someone got an elbow to a body part. Tears might be shed.💃1 - 2 matches: A little stumble, a wee fumble. Maybe a little embarrassing, but you can brush it off.🕺3-4 matches: You're finding the groove and looking good. Having a great time on the dance floor!💃5-6 matches: Flawless chemistry. It's unbelievable. Your coworkers might think you're gettin nasty behind closed doors.
💃 0 matches: Catastrophic! This is not going well. Maybe you need a new partner🕺1-2 matches: Not too shabby! Not the smoothest it could be, but you're both feeling confident.💃3-4 matches: Stunning. You have the room feeling flushed.🕺5-6 matches: Is it hot in here? It's hot in here. We're all sweating just watching that spark catch.
The goal is to get the closest to 21 without going over.- Roll 2d12 to simulate real cards (a 12 functions as an ace, so it can be a 1 or an 11 depending on the best outcome for your hand.- Either 'stay' by ceasing rolling, or continue rolling 1d12 as many times as you like until you're at 21 or as close as possible.- If you 'bust' or go over 21, you loose.
Other options:
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